![]() Of course, your Human's wobbly movements don't make things easy, and whether you're jumping, climbing, carrying, or swinging, things can easily go very wrong - with very funny results. Multiple routes through each level and perfectly playful puzzles ensure exploration and ingenuity are rewarded. d3t look forward to seeing what creations the Human: Fall Flat community conjure up, as each winner provides an exciting new challenge.Human: Fall Flat is a hilarious, light-hearted physics platformer set in a world of floating dreamscapes that can be played solo, in local split-screen co-op for up to 2 players, or with up to 8 players online for even more laughter!Įach dream level provides a new environment to navigate, from mansions, castles, and Aztec adventures to snowy mountains, eerie nightscapes, and industrial locations. Work on this project continues to move forward as more community workshop competitions are announced, with the number of entries growing each time. In addition to implementing the new levels across all platforms, d3t has been simultaneously working on new UI features, fixing legacy bugs within the main game, and adding new skins. d3t openly communicated with the level creators during development and any changes of this nature were always discussed and agreed beforehand. ![]() In some cases, changes were needed due to the Unity physics engine causing too many issues to be present in the main game. Staying as close to the creator’s original vision, whilst also making improvements for the benefit of the overall player experience, proved to be a challenge. ![]() We used this as an opportunity to improve these tools, allowing for better performance and a wider range of options for both us and the community to use. The community level creation tools were a standalone package, and it was never intended that these levels would be added back into the main game. ![]() Once this had been achieved, one of the main technical challenges d3t faced was working with community-made levels. Our first step was to get the build pipeline set up for consoles. ![]()
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